Board Game
Android: Netrunner
★★★★☆
December 25, 2025 · by Gavin Pierce
One player runs a megacorp trying to hide its agendas, the other plays a hacker trying to break into its servers, and that’s the whole pitch and it’s a genuinely good one. The asymmetry isn’t cosmetic here, the corp and runner decks are built on entirely different rules, different win conditions even, and the first time it clicks that you’re not just playing the same card game from two seats it’s a real moment.
Where I get hung up is the vocabulary. A hand of cards gets called a deck, the discard pile gets called an archive, and I understand the theme reasons for it, but every time I explain the game to someone new I have to translate my own explanation back into normal words first. It’s a small thing but it repeats every single teach, and I’ve come around to thinking it exists to shoehorn theme onto mechanics that would work fine with plainer language. Once past that hump though, and it really is just a hump, the game moves fast and rewards reading your opponent as much as building a good deck.
The asymmetry that makes the core loop sing is also its ceiling. You can’t run corp against corp or runner against runner, there’s no version of this where two hackers face off, and once you notice that limitation you can’t unsee it, it locks the whole game into one shape forever. It’s also strictly a two-player game, which for me is fine most weeknights, but I know players who won’t invest in something that can’t flex to a bigger table.
It’s a small box that punches above its footprint, easy to bring somewhere, easy to teach on a kitchen table with room to spare. If you’ve got a regular opponent who’ll sit across from you for a proper duel, this earns the investment. If you don’t, the asymmetry that makes it special is also what keeps it in the sleeve most months.